I had been thinking about becoming a video game developer since I had played one for the first time. When I was 13 (in 2005) I saw an opportunity to try it out for the first time: I installed Valve's Hammer Editor and started building Maps for Counterstrike 1.6. Very soon I got Half-Life 2 (which was very hard to get considering the german age restrictions) and discovered the seemingly endless possibilities of Source. In 2007 I had realised it was much more productive to work in a team, so I joined my first mod-team: Reflex Studios. The team was officially declared dead two years later however I realised what I wanted to do in life! A few years later I decided to learn game development professionally and started studing at the "Hochschule Darmstadt", which offers the probably best game development studies in Germany. Currently I am working as a Junior Technical Artist at Chimera Entertainment.
Skill Group | ||
---|---|---|
Occupation | July 2015 - December 2016 | Technical Art Intern - Chimera Entertainment |
since January 2016 | Junior Technical Artist - Chimera Entertainment | |
Education | -2011 | Carl-Fuhlrott-Gymnasium (Highschool) |
2011-2015 | Studying "Digital Media:Animation and Game" at the "Hochschule Darmstadt - University of applied sciences" | |
Languages | German | mother tongue |
English | fluent | |
Latin | formally learned | |
Level Design | Source Hammer Editor | very experienced, deep understanding |
Unity Editor | experienced, deep understanding | |
Unreal ED | advanced | |
CryEngine Sandbox | basic knowledge | |
Programming | C# | experienced |
Languages | Java | advanced |
C/C++ | basic abilities, understanding of underlying concept | |
HLSL | basics of shader programming | |
Art | Adobe Photoshop | experienced |
Autodesk Softimage | experienced | |
Autodesk 3dsMax | advanced | |
Autodesk Mudbox | advanced | |
Autodesk Maya | basic knowledge | |
Other | HTML/CSS | experienced |
Name | Type | Team/Company | Role | Status | Details |
---|---|---|---|---|---|
Angry Birds: Evolution | Professional | Chimera Entertainment | Junior Technical Artist | Currently in Softlaunch | Chimera Entertainment |
de_acceleration | Hobby | na | Level Designer Environment Artist |
released 05th march 2015 | See Leveldesign section Steam Workshop |
FoldUp | Study | 4 People | Programmer | released spring 2014 | See Programming section Website |
ar_summertime | Hobby | na | Level Designer Environment Artist |
released 07th september 2013 | See Leveldesign section Steam Workshop |
Cubicle | Study | 4 People | Programmer Level Designer |
released summer 2013 | See Programming section |
Starwars: The New Era | Hobby | Invision Games | Level Designer Environment Artist FX-Artist Producer |
aborted | ModDB Profile |